this post was submitted on 06 Jun 2023
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Discussion of table top roleplaying games.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I've played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It's great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven't managed to keep a PC alive for longer than an in-game week, but it's awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I've seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I'm not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I've used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I've got a large TBR/TBP pile, so a couple of things I'm very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

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[–] [email protected] 1 points 1 year ago

So for myself, my favorite system in many categories in WOiN RPG.

It's a d6 quantitative pool system with lifepaths for advancement, which are like classes but you're meant to take sprinkles of different ones all together, they represent what you've done with your life, and starting characters have 5 'levels'.

It has rulebooks for three default genres, medium low fantasy, 80s action movies, and somewhere between star trek and babylon 5 science fiction.

It's reasonably tactical combat, medium crunch, and pretty cool systems for a lot of play.

It also has a verb+noun default magic system and a spellpoint system as an optional rule for additional crunch.

It's coming out with a new starter set later this month on kickstarter with a condensed version of the rules, a bunch of pregen characters, and three prebuilt adventures.

I've also played a bunch of other games, mostly fantasy d20 in nature. ATM PF2e is my favorite fantasy d20 game.

I've started reading Ars Magica 5th edition recently, and it's also super interesting to me. It's pretty unique among the games I've looked at for making the players' home base be central to the story and mechanics outside of just being reasonably safe for the players to crash in.