this post was submitted on 25 Jul 2023
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Gaming

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Dear Friends and Supporters,

Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.

Why did this happen? Allow me to distill the key reasons:

  • Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.

  • IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.

  • Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.

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[–] [email protected] 1 points 1 year ago (1 children)

I remember this game. I was to young to get very far and found it way too challenging for my age (I was like under 10 so understandably not the audiance).

I just remembering really wishing I could understand it because they graphics where really cool and whimsical.

It's a shame no one whould pick it up. It'd have been excellent for somthing like super gaint games as they seem to have a great isometric engine built and Darren Korbs music style whould fit perfectly. I guess they're busy with a Hades sequel though.

[–] [email protected] 1 points 1 year ago

Same story here, plus I loved the different "moods" thing. I don't think I ever got past like the second screen but it's still a game that's stuck with me. I'll be looking out for the remaster.