this post was submitted on 14 Jun 2023
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Magic: The Gathering
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Disclaimer: I only play Momir on Magic Online, not Arena
If you play a land every turn and discrad another one to activate the emblem, you use 2 cards of your hand per turn. But you only draw one each turn. This means that you end up with 6 lands (on the play, on the draw 7) in play when you start your turn with an empty hand. If you play the land then, you have no card left to discard for the ability. If you skip an emblem activation (or two), you end up in a late game with more lands in play. Playing an 8-drop every turn is better than a 6-drop. Also, those skipped one- and two-drops become irrelevant often very quickly.
Thanks for the math on it, I'll keep that in mind!
I did get fairly lucky with the random creatures (at one point I got Tergrid, which was excellent because the lands they discarded became my lands) but the games all ended before I could run out of cards. Might be my opponents just didn't use enough removal.