this post was submitted on 21 Jul 2023
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Your Godot problem sounds like you might have ordered your scene tree wrong. The scene tree reads from top to bottom, so if your interface elements are further up the list than the map, they draw first and then get covered up.
Isn't there a node that will order its children by ZIndex or somesuch? I haven't really used Godot much, but I remember that being a useful thing.
AFAIK, the Z index was supposed to be the definitive thing defining what shows on top of what.
There was also a weird problem where my map would display on top of characters if I moved to tiles in the negative position (x < 0, y < 0), so I had to make the whole map within positive values.
There is a node for Y-sorting in Godot 3, is that what you're thinking of? Y-sorting was rewritten for 4.0, so that node doesn't exist in the latest version.
That sounds like it, yep. It's been years since I used it, so that definitely tracks.