this post was submitted on 19 Jul 2023
9 points (100.0% liked)

Meta Quest VR

385 readers
1 users here now

General interest discussion about Meta's (formerly Oculus') Quest VR platform

founded 2 years ago
MODERATORS
 

Meta is making audio spatialization on Quest more realistic by upgrading the HRTF model. Spatial audio works by using a Head-Related Transfer Function (HRTF), a mathematical function that calculates the filter to apply to the audio for each ear to make it sound like it was emitted from a precise point in 3D space relative to your head. It's completely different to the basic audio panning used in most non-VR games.

you are viewing a single comment's thread
view the rest of the comments
[–] miketunes_ 1 points 1 year ago

Highly recommend the Anchor VR P10's for a great low-latency quest earbud. Usually $80 and under.
I recall Racket NX licensed another HRTF provider - Waves for there game.