this post was submitted on 24 Feb 2025
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Honestly, I'd love that as well, but the problem is that you cannot connect GenAI generations to mechanics because they're too fuzzy. The best way to use them atm is to use them only for fluff. For example to automatically generate the art for encounters, or the flavor text for card games etc. But even then, they tend to converge into generic boring slop. Still I think there's some potential there for some creative roguelike devs to do GenAI fluff kinda OK.