this post was submitted on 24 Feb 2025
486 points (99.8% liked)

Gaming

2896 readers
92 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] bia 45 points 2 weeks ago (53 children)

Not sure how to interpret this. The use of any tool can be for good or bad.

If the quality of the game is increased by the use of AI, I'm all for it. If it's used to generate a generic mess, it's probably not going to be interesting enough for me to notice it's existence.

If they mean that they don't use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that's better no?

[–] [email protected] 26 points 1 week ago (46 children)

People want pieces of art made by actual humans. Not garbage from the confident statistics black box.

[–] RampantParanoia2365 2 points 1 week ago (4 children)

Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?

[–] skibidi 2 points 1 week ago (1 children)

Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.

E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.

Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).

[–] TwanHE 0 points 1 week ago

That's only for open world maps, many games where the placement of rocks and trees is something that's subject to miniscule changes for balance reasons.

load more comments (2 replies)
load more comments (43 replies)
load more comments (49 replies)