this post was submitted on 14 Jun 2023
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Magic: The Gathering
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If you play a land and use the emblem to discard every turn, you can run out of cards eventually, and the 7-drops in the Momir pool (for example) mostly provide better value than, say, the 1-drops. At least that used to be the case when the decks only had lands. Now the decks have some non-land cards, and if some of them help you draw (can't remember which cards are in there), maybe it doesn't make as much sense to pass early.
I didn't run into any card draw cards in the deck, but there were a few removal spells and some other various stuff like a couple buff spells. There's probably a halfway decent chance you'll get at least one random creature that provides at least some kind of card advantage, too.
I used the emblem every turn and never ran out of cards; I might have eventually but the games didn't last that long. Building the board early game seemed worth it. I could see passing turn 1 though. Thanks for the advice!