Copied elsewhere, for testing
Many of us have complained about how there seems to be a problem with multi-color value and how there is an epidemic of [[Atraxa, Grand Unifier]], [[The First Sliver]], and recently [[Omnath, Locus of All]]. To me this is not a problem with the commanders themselves. Many of them generate value through drawing and adding mana, but its not the commander that really ends the game with these decks in my opinion.
To me it is due to the lack of anti-ramp in the format while cards which help with mana-fixing keep getting added to the format. I don't lose to Atraxa, I lose to [[Circuitous Route]], [[cultivate]], or [[migration path]]. I lose to [[chromatic lantern]] and the [[The World Tree]] letting them cast any ultimatum they want by turn 4.
To counteract these spells we are either forced to run counters, or try to run land obstruction which is not the most effective strategy. It's not only the land ramp that is an issue, there are spells such as [[unexpected windfall]] that smoothes out your draw, generate you mana, and both of these happen at instant speed.
As much as everyone hates ramp obstruction, I think it is necessary to have more cards that punish players for playing multiple lands or mana artifacts in one turn in every color, as it seems that these commanders only seems to be increasing.
I just found it sad that when I [[duress]] somebody I don't go for the obvious threat in their hands but their ramp cards instead, which leads people to resign.
I just think ramp promotes solitaire and denies the respect for the opponents win-con.
Testing the new server [[Migration Path]]
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