this post was submitted on 17 Feb 2025
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This must be the most horrid type of programming work available.
First: You have to deal with Win32 APIs. Which, they've kept certain bugs because it break legacy programs.
Second: You have to deal with game programmers. Which, program things in such a way that GPU driver programmers, have to write SPECIAL drivers, so that your game is treated the way these programmers THOUGHT it was supposed to work...
I feel this. That Valve guy talking about 'Nvidia you're doing lighting wrong' because Nvidia adopted the same logarithmic formula for gamma as photography. Like holy shit I'm sorry Carmack got this wrong, but fr get your shit together Valve. Y'all didn't just invent how the world models light.