this post was submitted on 14 Feb 2025
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I get that when you spending 100m+ on game development, but a game needs to have actual value to the consumer, it has to be entertainment, and entertainment is art.
Very few things of all forms of entertainment cross the rubicon into beloved status that aren't obvious works of love and talent.
Turing out utter dross that has the same consistency as uncooked pink slime, and you can not expect to sell with any sort of long tail or expect repeat sales.
Sure, you can get away with a cheap cash grab once, may be twice, but over and over? Most people aren't that dumb
A side point on this: maybe some accounting transparency would help too. We know that that $100M+ isn't going to the developers as they are some of the most underpaid tech workers. How much of a given game's budget is actually going to compensate those directly contributing to it vs administration/execs?