this post was submitted on 07 Feb 2025
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[–] [email protected] 1 points 19 hours ago (1 children)

The state "the game is paused" is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it's the "not mess it up" part that is harder.

[–] JustAnotherKay 1 points 16 hours ago

I feel like I've seen a "Time since last save:" line on enough games to find it hard to believe that "paused and saved" is difficult to check for lol

These are variables that already exist in most games, it just needs one more line of code to check them