this post was submitted on 03 Feb 2025
1137 points (99.1% liked)

RetroGaming

20280 readers
648 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 81 points 1 day ago (19 children)

I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.

We just got gud and abused the turtle shell stair 1up.

[–] [email protected] 19 points 1 day ago (5 children)

Wait, what? Which button?

Edit: apparently hitting start + a on the menu screen after you lost your last life.

[–] [email protected] 8 points 1 day ago (4 children)

Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.

[–] amon 4 points 23 hours ago (1 children)

I don't understand why they did that. Does anyone know why?

[–] [email protected] 2 points 15 hours ago (1 children)

Press start to start playing. Press select to select which mode. Makes sense to me.

[–] [email protected] 1 points 14 hours ago (1 children)

Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. "Press any button" style screens make a lot more sense. Although I'd rather be sent to an actual menu immediately when opening a program.

[–] [email protected] 2 points 14 hours ago

I get what you're saying and I'm not disagreeing. I'm just trying to view it through a lens of a generation that doesn't have the accumulated life experiences of operating such screens.

load more comments (2 replies)
load more comments (2 replies)
load more comments (15 replies)