this post was submitted on 19 Jul 2023
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Meta Quest VR

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General interest discussion about Meta's (formerly Oculus') Quest VR platform

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Meta is making audio spatialization on Quest more realistic by upgrading the HRTF model. Spatial audio works by using a Head-Related Transfer Function (HRTF), a mathematical function that calculates the filter to apply to the audio for each ear to make it sound like it was emitted from a precise point in 3D space relative to your head. It's completely different to the basic audio panning used in most non-VR games.

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[–] [email protected] 2 points 1 year ago

The audio in horizon home is already quite good. I think we usually underestimate how much audio matters, but matters a great deal.