this post was submitted on 30 Jan 2025
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Is that with or without multiframe generation? I am assuming without?
For competitive or fast action games you should have MFG off, but for games that aren't so fast I could easily see MFG giving a very clearly smoother presentation, and that is only available on the 50 series cards.
The fact that it's only available on 50 series feels like an artificial restriction that is anti-consumer.
Plus I'd rather have a game that is actually optimized and looks good than one that takes 10x the compute and is full of AI artifacts.
Blaming GPU manufacturers for poorly optimized games is a bit like blaming forks for people being obese.
Yes, games should be optimized. Thats a given. But its not NVidias fault for making better, more performant graphics cards with new features each generation. Its the game developer's fault for being lazy, not knowing how to use their game engine, and not optimizing their game. GPU makers could drop the most advanced card known to man and that would make no difference for developers. Its still on them to optimize their game.
The artifacting is way down compared to before. AI isn't going anywhere, and I only see it improving with less artifacts in the future. In some videos I have seen some issues but its really unfair since to show them on YouTube they have to record at only 120 fps and slow the game to 50% speed, and even then they also get slapped with YouTube compression. I don't know if the artifacts will even really be very visible or noticeable outside of some edge cases.
I am more curious to see if MFG can be used for games that have a forced framerate cap, or emulators.
There's a good reason why you see Nvidia or AMD splash logos on game startup. Companies 100% get kickbacks to make demanding games that use the newest hardware