this post was submitted on 13 Jun 2023
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Programming
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Depends how much coding you are comfortable with.
I made my first games in GameMaker: Studio, and it was very good for it, back then. Not sure if it's as good anymore with the 2.0 version, but it may be worth a shot. With it you can do as much or as little code as you want.
Godot and Unity never clicked with me, but both are good options. They have a steeper learning curve, though.
If you have some comfort with coding, TIC-80 and PICO-8 are great options, with a simple Lua API, big community, and built-in editing tools. Lets you have a lot of control over your game without needing to learn the strange things about major editors.