this post was submitted on 19 Jul 2023
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Do you have house rules for Fury of Dracula? It was a long time ago that we played it, but I remember that Dracula was too hard to catch and if you cornered him he disappeared into the ocean.
None that I can remember.
Him escaping via the ocean shouldn't end up being terribly difficult because everyone can tell that's where he is, how many ocean spaces he went through, and cannot backtrack. Usually you can narrow his location down to a few ports.
Mina Harker's power is absolutely critical to use whenever possible. Once you've narrowed position down to a region the game should feel much more winnable because all 4 hunters can spread out and close in.
The bigger issue we usually have with that game is the combat doesn't feel super great and bogs the game down.
Honestly, if you like the hidden movement aspect of the game, I think Specter Ops is the easier/more accessible game to play. It's not that far off from FoD, but it's not as heavy.
I think it's the transition from a broad search pattern to a focused get-ahead-of-Dracula formation that's the trickiest step to learn for me on the Hunter side. It always feels like there's just a bit too many options open for me to surge forward and box him in.