this post was submitted on 19 Jan 2025
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Blender

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To be honest, I'm incredibly pleased with the result. I spent half a day with the overall structure, and in general learning how to blender, and another half with actual sculpting. I made many mistakes and had to go back. I even messed-up in the end. This is too heavy I believe, and the topology is terrible because I wasn't constantly re-meshing (I wasn't paying much attention to the tutorial)

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[–] [email protected] 4 points 2 weeks ago (1 children)

i strongly disagree. Focusing too early on the fine details rather than the broader shape is a mistake I see lots of beginners make. Sure, there is a place for sculpting these details, but in my opinion, as a beginner, you should not care too much about the details and focus more on getting the big/medium shapes right.

For doing game-ready stuff, I think it's almost always a better approach to do the fabric and surface scratches using a height map or other texture paintingapproaches.

In the end, I want to clarify that this comment may sound more evil than it should have. I totally get that sculpting these details is fun, and in the end, having fun is kind of the whole point of creating art in the first place.

[–] [email protected] 3 points 2 weeks ago

Can’t wait to learn Substance 3D it looks so cool for texture painting