this post was submitted on 16 Jan 2025
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[–] [email protected] 18 points 1 day ago (1 children)

Ehh, I think it'll be a looong time before machine learning can make meaningful character interactions.

It may be able to make maps faster, slightly better versions of something like No Man's Sky or Minecraft (both already sporting functionally "infinite" procedural generation), or fill a city like Cyberpunk 2077's with slightly less mindless wandering NPCs, but I don't think it'll help make story-based RPGs bigger in a useful way

The NPCs that stand out in an RPG do so because they typically have a well-crafted, and finite, story arch which is incredibly difficult to do with machine learning and trying to make things more procedurally generated.

[–] surph_ninja 5 points 1 day ago* (last edited 1 day ago)

I think we’re nearly there as is. There’s already mods that integrate ChatGPT with Skyrim NPC’s. There’s definitely room for improvement, but just these fan projects have achieved some impressive results.

Pair that with the developers’ eagerness to eventually fire most of their writing staff, and they’ve got a lot of incentive to dump money into improving what already exists.

My concern is that this will lead to more abandonware. Star Trek: Bridge Crew had integrated voice commands using some IBM service to process. Once their agreement with IBM ended, they shut down the feature in the game. So what happens when a developer integrates AI as a cornerstone to a game’s storylines, using remote servers to do all of the processing, and then decide to end support for the game?