this post was submitted on 13 Jan 2025
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[–] [email protected] 36 points 1 month ago (11 children)

I bought STALKER 2, a masterpiece of post apocalyptic fiction and storytelling.

I was running the game on launch, an old friend calls me up on Discord, and says:

"So how is it?"

I say: "I don't know yet, I just got to the first town past the tutorial."

He says: "No, I mean the multiplayer."

I lost the ability to think for a good 30-60 seconds trying to formulate the right string of words to respond with, from the psychic damage he'd inflicted with the presumption that it was a live service multiplayer game.

I think capitalism has weaponized brain rot into profits. As long as people open their wallets and not their brains, things will continue as planned. We're literally paying for it.

[–] Machinist 6 points 1 month ago (7 children)

What is a live service multiplayer shooter game and how is it different from like old school duke nukem 3D multiplayer?

I've been seeing the term "live service" and I can't get a clear answer from Google. My computer gaming days are mostly behind me and I don't always keep up.

[–] [email protected] 12 points 1 month ago (5 children)

Live service means the content comes from the company’s servers, and likely changes rapidly. The quintessential example is Fortnite. Updates are expected, not merely necessary fixes. Duke Nukem 3D had all the content installed on your computer from day one, without expectation that it would change (unless you made your own maps, or downloaded maps other USERS made).

[–] Machinist 7 points 1 month ago (1 children)

That shit sounds addictive as fuck for the right kind of brain. Thanks for the explanation! .

[–] [email protected] 2 points 1 month ago (1 children)

The right kind of brain being most human being.

Companies have made everything in their power to find what is addictive and how to implement it in a game to squeeze more money from players.

[–] Machinist 1 points 1 month ago (1 children)

Different hooks for different folks.

I escaped into Fallout 3 for a while in my late twenties, for instance. Multiplayer shooters are not very enjoyable to me. I don't care to build the muscle memory to get good at it.

In general, gaming is no longer important to me. I do still play some Tetris, and my girl likes watching me play Zelda so it's a good way for us to have some couch time before bed.

My life is pretty good, I have an easy wonderful marriage, I don't need that sort of escape anymore. Have had trouble with alcohol since 2020.

My wife has had problems in the past with mobile puzzle games like Candy Crush. From what I understand, those sorts of games are particularly effective at catching women 20 and up.

Multiplayer shooters are particularly effective at catching boys and young men. I don't have a source but I'm pretty sure most of the people playing shooters are pretty stereotypically male.

Anyhow, yeah, the right kind of 'brain' is shorthand for cis-het males ages 12-25, at a guess. And yada yada, other gendered folks will get caught as well but probably aren't the primary target for fortnite or whatever shooter.

[–] [email protected] 2 points 1 month ago

Live service games and mobile games use the same psychological tricks to keep people coming back and entice people to buy microtransactions.

After that, the theme of the game appeal to different folks.

I've learned to recognize my triggers, but it took a lot of conscious efforts to achieve that. I still buy some microtransactions from time to time for free games I play a lot, but this is a conscious decision I make and not a trigger making me buy things.

And even then, I feel the temptations every time a cool skin is put straight in my face. The psychology behind all that has been distilled to a science and used against us.

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