this post was submitted on 12 Jan 2025
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[–] [email protected] 3 points 3 days ago (2 children)

Devs also need to consider forcing on tooltips during the tutorial.

I disagree. I think devs need to work on making tutorials more appealing to go through instead or obnoxious game-freezing pop-ups while gamers nurture a culture of actually paying attention to the tutorials in case there's stuff you didn't know.

"I don't wanna read all that, I know how it all works" - "This game is so stupid because I don't get what I'm supposed to do" is a common pipeline, and I think it needs fixing on both ends, but forcing text on players isn't a good idea.

[–] [email protected] 1 points 2 days ago

Blood money tutorial is a superb tutorial. Nobody likes it. I don't think there is a correct answer, rather a series of answers that work more or less.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

I'm not talking about game-freezing pop-ups, they can fuck all the way off, devs should always consider speedrunners and those who replay the story.

I'm talking about tooltips, just a simple button input instruction which appears as a mission objective or floating icon (which can be turned off after the tutorial).

In my friends defense, Wolfenstein doesn't seem like the kind of remake which would add needlessly complex parkour, so locking progress due to his ignorance probably wasn't the right way to go about it either.