this post was submitted on 17 Jul 2023
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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (3 children)

I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There's no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can't they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?

[–] picassowary 2 points 1 year ago

in the post-no man’s sky era, “procgen” kind of has a bit of a bad rap unfortunately. as wary as i am of starfield (i don’t think it will be good), their method of using procgen for the broader world and handcrafting specific zones seems like the way to go

[–] [email protected] 1 points 1 year ago

You're thinking of daggerfall

[–] [email protected] 1 points 1 year ago

For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.

At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.