this post was submitted on 19 Dec 2024
8 points (78.6% liked)
Linux Questions
1172 readers
11 users here now
Linux questions Rules (in addition of the Lemmy.zip rules)
- stay on topic
- be nice (no name calling)
- do not post long blocks of text such as logs
- do not delete your posts
- only post questions (no information posts)
Tips for giving and receiving help
- be as clear and specific
- say thank you if a solution works
- verify your solutions before posting them as facts.
Any rule violations will result in disciplinary actions
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
To be honest, I only played Cyberpunk with full on ray tracing, but I watched many videos of games. It all looked very nice to me. But you do get used to what you're seeing as you get lost in the gameplay and it starts to matter less (than e.g framerate), and as I said, the rasterization techniques in modern games are awesome.
But, I come from a time where games like Doom, Quake and Unreal and so on were showcasing the latest technology in games in the '90s, and I've always been interested in generational technology leaps in 3D graphics since then. I mean, Doom was just really a 2D game using tricks to make it seem like it was 3D, and until Quake, there weren't any actual, fully textured, real 3D shooters around, I think (well, maybe Descent, and a few others?) I saw coloured lighting for the first time in Unreal. And so on.
Anyway, the knowledge that the lighting is actually accurate, seeing stuff reflected in windows, puddles, etc. that is actually there behind you instead of just screen-space reflections, having accurate global illumination with light bouncing off even the smallest objects on a table (see Alan Wake 2), stuff like that... I love that stuff, and it will only get better!