this post was submitted on 16 Dec 2024
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The whole point of what I said was that it shouldn't be an incentive to play the game, it should be an incentive to try new things within the game that you already enjoy, should you chose to.
For example, me and my friend group put 1000+ hours into CS:GO. Almost all of this was in competitve because that is the mode the game is built around and the mode that is considered the "real" game. At the same time, playing the same game day after day, while enjoyable, is also repetitve. When operations (battlepasses with missions) began, we'd organize to complete those tasks as well as playing normal comp. Most only took 15-20 minutes and while the games were less refined, they were still fun and injected some variety into our otherwise repetitive gameplay. The game as a whole was made more fun because the tasks convinced people to leave the better gamemode in favour of adding variety. At the same time, not all of us completed all the tasks, and not all of them were needed for all the battlepass rewards. It was just a way to encourage exploring other parts of the game you might not have touched since you learned the meta, or found your favorite gamemode.