this post was submitted on 12 Dec 2024
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cross-posted from: https://lemmy.ca/post/34790413

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[–] kazaika 2 points 1 week ago (23 children)

If you want to make this a law, how would anyone handle this: https://www.youtube.com/watch?v=x3jMKeg9S-s&t=73

This argument holds true for developers of all sizes and is somehow totally ignored by most here.

[–] cm0002 12 points 1 week ago (9 children)

If a game has reached EoL then they're just being straight greedy worrying about someone else making a little money off it. Running a public server costs money too.

And again, nobody said they have to release a ready to go and fully functioning standalone binaries. Just the documentation on how it works as a bare minimum would go EXTREMELY far for the open source community and then the whole "ThEY DiDnt MaKE anY ConTrIBuTIOns" goes up in smoke

[–] kazaika -3 points 1 week ago* (last edited 1 week ago) (1 children)

Stop killing games said that games need to be kept in a functioning state afaik. That means exactly that. I am very for modding games but modding a game does not entitle me to the original creators intellectual property, but merely the part j have added.

Also what documentation? :)

[–] [email protected] 7 points 1 week ago (1 children)

Stop killing games said that games need to be kept in a functioning state afaik

Not what was said, so what you know is wrong

Also what documentation?

They would have to make it for it to be available, obviously, that's part of the point of pushing for these laws

[–] kazaika -2 points 1 week ago (1 children)
[–] [email protected] 5 points 1 week ago (1 children)

Which is elaborated on elsewhere in their campaign to mean "repairable within reason for the normal person"

It does not mean that a developer has to do anything extreme at all

[–] [email protected] 0 points 1 week ago (1 children)

They just need to change everything about how they design and create the games to fit the new model.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

No, they do not, way to out yourself as someone with 0 idea about the industry. This is covered by game devs who support STG, watch the videos or read a summary

Should be anywhere from a couple hours work for one person to a week or so of one team. MOST games will fall on the shorter end of that spectrum unless the developers are really bad at their jobs

[–] [email protected] 0 points 1 week ago (1 children)

Because every developer uses the exact same processes and holds themselves to the exact same standards right?

Way to out yourself as someone who's only read about the industry.

[–] [email protected] 1 points 1 week ago (1 children)

Because every developer uses the exact same processe

Nope, that's why there's a time range that's quite wide

and holds themselves to the exact same standards

That's the point of the law being discussed

Way to show you can't even read properly

[–] [email protected] 0 points 1 week ago

Or maybe you are being dense, who knows.

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