this post was submitted on 10 Dec 2024
98 points (96.2% liked)
PC Gaming
8765 readers
646 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I believe SOMA is less horror-y and generally more approachable than the other frictional games. It may be because it's a scifi story, like the other games you mentioned enjoying.
I used to hate horror games, but I realized I actually just hated bad horror games. SOMA is a good horror game. It has a compelling story, fantastic atmosphere and sound design, and the frictional games devs are great at balancing the suspenseful moments with more relaxed thoughtful moments. All of this makes getting through a stressful or scary bit of the game more worthwhile.
Like Ashtear said, the safe mode prevents the monsters in the few areas they patrol from 'getting' you, which I would say somewhat gets rid of some of the suspense. However, after you've been caught once and have to reload a checkpoint, they just become an annoyance so I wouldn't blame anyone for turning safe mode on.