this post was submitted on 09 Dec 2024
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Work Reform
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A place to discuss positive changes that can make work more equitable, and to vent about current practices. We are NOT against work; we just want the fruits of our labor to be recognized better.
Our Philosophies:
- All workers must be paid a living wage for their labor.
- Income inequality is the main cause of lower living standards.
- Workers must join together and fight back for what is rightfully theirs.
- We must not be divided and conquered. Workers gain the most when they focus on unifying issues.
Our Goals
- Higher wages for underpaid workers.
- Better worker representation, including but not limited to unions.
- Better and fewer working hours.
- Stimulating a massive wave of worker organizing in the United States and beyond.
- Organizing and supporting political causes and campaigns that put workers first.
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Reminds me of /fucktsarevich, a sub only for hating a particularly arrogant and unpleasant character in Genshin Impact..
It's more the quest that's the problem than the NPC.
The NPC has a repeatable quest that has a random really low chance of being available on each IRL day. It will become unavailable again the next day regardless of if you do it or not and if you were successful or not.
The quest has three different paths. Doing each path successfully at least once gives you an achievement that's prob the hardest to get in the game, because of how low the chance of it spawning on a given day and you logging on to the game and checking if it is available that day are. And it has to be repeated at least three times (more if you fail the quest).
The rewards are negligible but completionists get understandably pissed off.
People logs in everyday, so sooner or later they'll get the achievement; personally I hate him for how easily he talks shit of others, even to their face.