this post was submitted on 02 Dec 2024
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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[–] AmazingAwesomator 5 points 1 day ago (6 children)

i made the mistake of trying to learn Space Age on my own without reading spoilers.

i managed to get to space, build a platform, and seek out a new world. i though Gleba sounded pretty cool, so i went there first.

after much frustration, i am finally starting to get iron and copper made from a yumako & jellynut farm, but i needed more seeds for more production; i went searching for more jellynut to process by hand.

i just died in the middle of one of the bigboi nests (the only shooty thing i had was a few laser defense systems), and can't get back to my body easily.

i still have pretty much zero production - what is a decent strategy to kill the thick furry big spiderbois? i really want to grab my body because of my lack of production. this was my first encounter with a fuzzy spiderboi, and i dont really understand their kit.

i really dont want to look online because i enjoy figuring out most stuff on my own - i dont want a lot of guidance on the things i am trying to figure out.

i ask about these fuzzy spiderbois because i am worried i will make a few poor attempts and find it too frustrating to continue (gleba has really tested my patience so far, heh).

[–] jaycifer 4 points 1 day ago (1 children)

I know you're not looking for a lot of guidance, but there is one thing that makes a factory on Gleba possible that may not be initially obvious. You need to process fruits in biolabs. One seed turns into 50 fruit, each with a 2% chance of giving a seed. This means your seed numbers will average out to stay level. The biolab's 50% productivity makes this ratio positive. Get that going, and the rest you can figure out on your own without having to go on regular treks to get more seeds!

[–] AmazingAwesomator 1 points 10 hours ago (1 children)

thank you! i did get processing going via automation, but not in a biolab (biolabs are more expensive and my production is still low). are biolabs better at processing jellynut/yumako than regular automation buildings?

[–] jaycifer 2 points 6 hours ago

Yes, biolabs have a higher base speed and I think an extra module slot, making them better than regular assembling machines. The real bonus is the 50% productivity, which is absurdly high. That alone makes them worth it. The tough part is feeding them nutrients. I had to use a lot of circuits.

[–] [email protected] 1 points 1 day ago (1 children)

If your platform is still alive, you can send it back to Nauvis and pick up some supplies to help give you a kick start. The same applies for all the planets but will become a necessity when you get to Aquilo which can never be self sufficient.

[–] AmazingAwesomator 1 points 10 hours ago

whoa - i didnt realize i could send the platform back and forth nor send stuff from the platform down to the planet. thank you! i'll try this out for a kick start <3

[–] slazer2au 3 points 1 day ago (1 children)

The game would have made an auto save when you first left for Gleba, it is ok to roll back.

[–] AmazingAwesomator 3 points 10 hours ago

i only had 3 autosaves on there, but one of them caught before i died; i have reloaded so i dont have to pick up my body <3

[–] [email protected] 2 points 1 day ago

I went to Gleba after Vulcanus and it was impossible. The farms never survive long enough to get my factory going, and I didn't have the tools to kill anything without importing tons of weaponry. I ended up abandoning the planet and coming back after getting the mech suit. It was much easier after that.

[–] reddfugee 3 points 1 day ago (1 children)

I read enough accounts of pain on Gleba to want to start elsewhere. Vulcanus is cool but I didn’t want to mess around with the worms (and cliiiiiiiffs, so many cliffs) until I had the mech suit, so I ended up heading to Fulgora first. I really liked fighting the environment (lightning) instead of mobs, and the mech armor + recyclers aren’t too hard to get your hands on. Pentapods are a lot less threatening now : D

[–] slazer2au 5 points 1 day ago

Honestly vulcanus is easy without the suit. You generally start in an area with a good clear space, cliffs in one area, and lava in another so production is not hard to kick off.

Tap for spoilerThe worms aren't as bad as I thought. Tank with Uranium rounds or a stack of turrets and a shit tonne of ammo

[–] TaZ 2 points 1 day ago* (last edited 1 day ago)

That's similar to my start. What I noticed is that they will attack the farming tower and then leave again. So you can always wait for the pollution to die down again and resume operations afterwards. As long as you build your "base proper" away from the towers.

Note: don't aggro them while they do this because they will follow you to your base!

To avoid "time played" from increasing evolution too much, I designed parts of my base in creative mode and then blueprinted them into the normal game.

Things will get easier far into your playthrough on Gleba once you get coal to make landmines. Until then... Good luck!

Edit: I realized I didn't answer your question... I think you should consider your body lost for now, it will be too hard to get it back. If you still want to try that: I also had success with the follower robots, but they take quite a lot of resources to produce. They do deal good burst damage without needing coal.