this post was submitted on 16 Jul 2023
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When pre-generating, I mostly focus on the mechanical build - I tend to come up with the actual person once I know about the setting and campaign theme.
That being said:
Scout Ranger (utility archer)
Half-Elf Fey Wanderer 5 / Scout Rogue X (Sharpshooter)
Idea: Sacrifice 5 Rogue levels for Archery FS, Extra Attack, additional skills/expertise, WIS-to-CHA checks and a smattering of really useful spells like Goodberry, Pass Without Trace, Speak with Animals and Misty Step.
What's Cool:
What Sucks:
Halfling "Blademaster" Barbarian
This is a Halfling mostly because it won't work with VHuman/CLineage (stats would be too lousy), I love the race/class combination and this is a rare Barbarian build that doesn't run on heavy weapons. However, it needs the (fairly common) house rule that either flat-out removes the exhaustion cost from Frenzy or at least mitigates it with a (progressively harder) CON save.
Halfling Berserker Barbarian 8 / Fighter 4 / War Mage 2 (Stats: 14+2/14/13+1/13/11/8)
Idea: Stack Rage's and Dueling FS' damage bonus on a build with a BA attack for high & reliable damage with solid defense (GWM can't wear a shield and is either more swingy or more vulnerable), then throw War Mage's Arcane Deflection on top for save protection / even more defense.
What's Cool:
What Sucks
No-House-Rule-Versions: