this post was submitted on 29 Nov 2024
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Incremental Games

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A community for lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!

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This thread is meant for people to share what they've been doing this week. Incremental game recommendations are encouraged, although other topics are welcome as well. Just remember to keep it casual, be helpful, and have fun!

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[–] [email protected]:443 1 points 1 month ago

This week I tried to play a lot of idle games, and had varying success
Started with a hypixel game ⚔Slayer Sim v2⚔(/visit xSublimity) which is a typical format of a series of enemies with bosses each having rng droprates you collect into gear upgrades in various creative ways. You are only semi meant idle, its usually restricted to needing the window open with a button held down outside of a dedicated afk non rng area. I might have finished this but some of the extra features involved extra progress boosting items only some players get (droptable of 8 items you can only roll 3 times total and have to easteregg hunt the rolls) and the dev was saying things like 'I just want the most addictive game..' Tried to get back into USI with the limiter being the amount of text, could have restarted but I remember things getting unlocked super fast anyway.. that being said I also tried Melvor which is super simple but didn't keep on it either yet so probably nothing. I did try Pokeclicker substantially more though since I know about all the scripts that it has to supposedly not be clickery, but I think the type of attention is intrinsically clickery which may have contributed to wanting to play it more but I ended up not feeling it's intrinsically Idle with scripts, which maybe is interesting. Played another hypixel game AFK Simulator Graveyard v2 (/visit AquaMLG) the graveyard portion of which is the same as the previous slayer sim game except fully afk capable and precursed by a plain afk game where you rank up and unlock new variously helpful areas. This was really fun and I only stopped several days into the graveyard part. I think while having lots of worldlyness is nice it also creates an issue of what is fun to afk vs what is incentivizing overly rechecking around... Short games from incrementaldb I played Tower wizard and also Truffle wizard. for me the latter having optimization able to completely remove the idle time is off putting. The former was funny in that

edit: fixed this [spoiler]it's clearable without prestige
aswell as making me like that kind of 2d visual space, although I will want to split from taking it in a screensaver village direction though I will recheck some such games having said that. Finally started feeling I could get into Verteron Controller factory which is a 30 min version of 'best in timelimit' type games, (6x as long as rabbits lay eggs ) but I think it was mostly resource grid that truly prepared me lol. atm I am not convinced the strategy is that complicated and it seems like you learn something new each run, it can probably be idle to some extent but it's also super engaging actively (various ways of getting information). Really it's not idle at all most evidently because you can't pause for 30 mins but the kind of information gathering that then translates to still spontaneous idle time is good conceptually. perhaps the kind of extra checking for information I am looking for vs 'keep restabilizing your plan' which applies more to games that don't constantly restart perhaps (new information but not related,)