this post was submitted on 21 Nov 2024
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Key Points:

  • Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game's speedrunning community 'dead'.
  • Suigi's dominance is so profound that his records in all 5 main categories remain largely unchallenged.

The Five Star Categories:

  • 120 star: Completes every single star in the game.
  • 70 star: Completes all normal requirements to reach the final level.
  • 16 star: Uses glitches and techniques to significantly reduce required stars.
  • 1 star: Further optimizes the 16 star run for a single star collection.
  • 0 star: Eliminates stars entirely, focusing on time.

Background Details:

  • Some of Suigi's records were set over a year ago; his 16-star record alone still leads by 6 seconds.
  • Suigi estimates it could take up to a couple of years before someone else beats his current world records.

How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?

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[–] [email protected] 67 points 3 weeks ago (22 children)

Do such efforts bring value to gaming or are they more of an academic exercise?

Neither? Speedrunning is entirely nihilistic. It rejects the rules of society to the point of rejecting the rules of games themselves in favor of meaningless tantric repetition. It's the eternal pointless chase for a meaning that was never there and never will.

I find it fun and dreadful at the same time, as a concept, I would never do it myself in a million years.

In short, it's an artistic performance.

[–] tomkatt 2 points 3 weeks ago

I’m actually a fan of 100% and no-glitch speedruns. Exploiting the game certainly takes skill, but I enjoy watching people excel within the game’s expected framework.

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