this post was submitted on 15 Nov 2024
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Oh, come on, euchre isn't that bad. At the very least, you're playing with a partner that has a vested interest in helping you. Plus, if you're playing turn-up, it takes at least three hands to win if you're playing to 11 (and that's with the other team going alone and making it all three times).
Unless you're playing bid euchre, in which case you can score...I don't know... up to 12 points per hand if you go alone? I'm a bit fuzzy on the scoring for bid euchre as it's been years since I played and I didn't grow up with it, but IIRC you usually play to a much higher point value, so it still takes a couple rounds to get to a win. But if you're just learning, you probably shouldn't be playing bid euchre, anyway.
Of course, if the other team gets lucky you can wind up with each if those hands bring decided in one trick each, so it can feel like the posted comic, but at least the rules aren't as complicated as M:tG.
You know, rereading what I just wrote, maybe it is nearly as bad as Magic.
Theres just too many rules that completely blow the game if you break them. People tell me there's room for strategy but everything feels predetermined by the cards you get and of course there's that guy over your shoulder telling you "can't do that" every time you try something and oh great the other team knows my cards now, game over. Like yeah lol fuck this you guys can play without me.
There's really just one rule in the basic euchre ruleset I know that you can't break: failing to follow suit. Doing that ends the hand and results in points for your opponent.
You are kinda right about your cards predetermining play though - once you get really good and are playing with other people who are really good, whole rounds can be played in minutes, because everyone just knows what to play.
Agreed. There is still strategy, but it comes in picking the suit and the bidding.