this post was submitted on 07 Nov 2024
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I thought this game was well known but I haven't seen almost any mentions of it recently. It's very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.

Disclaimer: this game may be addictive for some individuals. Player discretion is advised. If you notice any symptoms of addiction while and/or after playing the game, stop playing immediately and consult with your doctor. Untreated gaming addiction may result in severe consequences such as digestive disorders, social behavioral disorders, loss of job, and depression.

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[–] [email protected] 43 points 1 month ago (2 children)

I wouldn't call the game 'extremely high difficulty', it even has some easier levels early on (at least when I played it a couple of years ago). I'm not a regular tower-defense or sim game player and I was able to complete Serpulo. It can be a challenging puzzle at times, but it's not a game I'd feel a need to warn people about difficulty-wise.

Disclaimer: this game may be addictive for some individuals.

Seconding (although I have a tendency to marathon the campaign of any game I think is excellent). No need for predatory tricks like loots, this is just a damn fun game.

It’s very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.

IIRC I found it in a 'top 100 FOSS games' list because it was one of the first which wasn't an open-sourced cloning of an existing game. No disrespect for clones and adaptations at all, but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.

[–] [email protected] 3 points 1 month ago

IMO the last few levels are complete horseshit, difficulty wise. You get sent massive waves that are undefendable unless you are sending a lot of shit and defending by attacking. Heck, i had like 10 sectors for minding and sending shit and still it wasnt enough. Maybe ill come back to this game someday and finally finish it.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

it even has some easier levels early on

Yes but that's the thing. The difficulty increase is probably one of the highest in the game industry and all levels except for the first ones are quite hard. Also this is not just from my experience. I read an article about it somewhere in the past.

but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.

I looked into Mindustry after seeing it on a pretty big gaming YouTube channel (Real Civil Engineer) and there was quite a discussion about it so I would say it's a very successful indie title in general. That's also why it's a perfect advertiser of today's FOSS (alongside with YouTube downloaders lol).

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

The game has a high skill ceiling and there is a fuck ton to learn but none of that is necessary. The game gets progressively hard as most do and there are some difficult levels (impact was one iirc) but it is by no means industry standard breaking, dark soul type game of tower defence. And the second planet erekir was surprisingly easy but I was already familiar with the game at that point so might be harder for new players but still fairly easy to play through (compared to serpulo).

Don't be averted by the disclaimer if you don't like difficult games. You might fail a couple times but one you learn how or why you failed, you can easily be prepared the next time. Give it a shot and there is a good chance you might like it. Don't get on public multiplayer servers without finishing the campaign tho, you might not have a good time till you learn everything. If you really wanna try multiplayer servers, try not to disturb others and listen to what the veterans suggest.