this post was submitted on 04 Nov 2024
32 points (100.0% liked)

Satisfactory

1622 readers
60 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Looking for Group?

@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 2 years ago
MODERATORS
32
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/satisfactory
 

Double Decker system, lower deck for road vehicles, upper deck for trains. Still a ton of work to do, but I really enjoy the result so far. I only have the one screenshot now, and some progress pics while I worked on the blueprints (not the finalized design), but I'm on mobile, maybe I'll share some more later.

Edit: Adding linked screenshots! These are all on my test configuration while working in the blueprinter.

At night, with added rail!

Truck

Nice overview shot.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 month ago

I originally tried using power towers for supports and building around them, but it just did not look great. A lot of fooling around with beams and frames, I got something that actually worked for me. I might still somehow integrate power towers at different intervals on blueprinted platforms that match the design but it just will be redundant and another way to get around with zip lines. I just imagined an all in one transport network infrastructure plan, but just sticking with platforms for roads and trains was enough of a foundation to work off of, and really the best core to function while while extras can be worked out later.