this post was submitted on 04 Nov 2024
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[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

It's mainly to do with lighting and, while they are going and adding the tech to old games like Quake, Minecraft, and Doom, it is mostly a "future" tech that will hopefully take over other types of lighting in games the more accessible it is.

This is simplified but it adds more realistic lighting by actually having the different "rays" of light actually bounce off of and reflect surfaces much more accurately, more more computer intensively, than other lighting methods. There are a lot of RTX on/off videos out there, if you have a decent monitor you can tell the difference.

Right now Nvidia has better raytracing performance because they have dedicated cores for it, whereas AMD has raytracing but they've been playing catch-up to Nvidia.