this post was submitted on 31 Oct 2024
415 points (99.8% liked)

Linux Gaming

15500 readers
947 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 28 points 1 month ago (2 children)

Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases "AI" might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it's much easier to just burden the players directly instead.

[–] [email protected] 10 points 1 month ago (1 children)

I'm fairly confident that developers already do this. When the "ban hammer" comes down it is probably after analysing data trends for players.

[–] [email protected] 2 points 1 month ago

Yeah, they don't ban immediately. They collate a huge amount of data and then do it in waves.

That way cheaters know what software got them banned, but not the exact behaviour that gave it away.

[–] [email protected] 3 points 1 month ago

do you expect them to use data to fix their problems?