this post was submitted on 30 Oct 2024
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Part of this is Apple's fault. They were part of the head council of the Kronos group responsible for Vulkan, but chose to implement a proprietary graphics API (Metal) over just rolling Vulkan.... Developers obviously don't want to support an additional graphics library on top of what they already do (significant effort) so you lose a lot of games that would've been otherwise marginally expensive to port over.