this post was submitted on 31 Oct 2024
16 points (100.0% liked)
Factorio
970 readers
144 users here now
A Lemmy community for the game Factorio made by Wube Software.
Rules
- Be a good person
- Content must relate to Factorio
- Adhere to Lemmy's Code of Conduct
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is great, and totally works, but I'd like to optimize and somehow get stuff down to a planet rather then chucking over the side.
There are many ways to solve for this problem. For my science platform, I have a priority splitter on iron plates going to science production. Anything that takes the other path goes into cargo and gets sent down.
I couldn't find a vanilla method to limit sending stuff down though, so that can be an issue. For iron, it isn't a problem. I was making far more space science packs than I could consume though and they started building up in my logistics storage. I downloaded Earendel's AAI Signal Transmission mod to allow sending requests to the station. If anyone know a vanilla method to handle this, I'd love to know it, but I couldn't find it. It feels like it should exist.
I think that would require more circuit wizardry than I know how to apply, but the new selector combinator is probably where you want to start. You'll want to try to set a request at the drop platform based on the contents of the space platform.
I thought of a terrible solution. But I don't like it.
On the space platform, depending on what I have too much of, set a predetermined signal on say fish. 1001 equals smelters. On the ground, from a rocket silo, examine the fish request signal, and if I see 1,001, request smelters until the 1001 signal goes away.
Of course, this means maintaining a lookup table numbers to items. I don't like this at all, I will not implement it. But it would work
Use the fish signal, together with a circuit network cpu, to encode and transmit a digital stream of item ids that need to be sent down to the surface... I would go with the inserter over the edge method!