this post was submitted on 11 Jun 2023
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Factorio
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Dreaming of transport belts
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Last updated: 2023/06/05
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Hmmm, it’ll be hard to do what you want, most notably the single refuelling station, with just vanilla trains. I used to have refuelling on every stop in a base (main base, big outposts). Then the trains would go between them and mining outposts for example. I’d name all similar stations the same so that it’ll go to the nearest activated station. (Deactivate them when demand has been met). That worked fine for me. Nowadays, however, I use LTN to achieve something very similar to what you have. Instead of trains waiting at the iron smeltery waiting to be dispatched, they now wait in the depot and can go anywhere as long as the wagon type matches the cargo. Gave me the benefit of centralised refuelling in the depot and fewer active trains at any given time. Really worth looking into LTN if trains are your thing. I promise it’s not as complicated as it may look at first. :)
I will give LTN a look, although I am fairly set on not using any train mods. Thanks for the advice though!
There is straightforward vanilla friendly mod from one of the Factorio developers that handles train refuelling and train depots, the Train Control Signals (you need to use vanilla station limit feature). Also aside of the already mentioned LTN you could try Project CyberSyn and/or TSM.
Thanks for the links. TCS and TSM look especially interesting... I may have to check them out
I did a LTN light playthrough. Meaning that I had LTN installed, but only used it to keep stations logistic storage topped up with stuff required to build the defenses. For all the other transportation needs like moving items from factory to factory I used plain old vanilla train logic.
Maybe you could use LTN to keep fuel at outposts and refill the trains there?