this post was submitted on 27 Oct 2024
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Factorio

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My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

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[–] TaZ 16 points 1 month ago (13 children)

I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I'm stranded there now.

The kicker... My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that's useless... Curious to see what state it's in when I get back!

[–] [email protected] 5 points 1 month ago (3 children)

Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?

[–] TaZ 4 points 1 month ago (1 children)

No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems... I have them next to each other, and that part of my base is the only part with coverage right now.

[–] [email protected] 2 points 1 month ago (1 children)

In case you haven't found out yet, it's the landing pad. Better quality ones have a greater radar range/radius.

[–] TaZ 1 points 1 month ago

Thanks for the heads up! I wonder why they did that. It would be nice to be able to restart the base (restore power) from the space platform, but I don't really see how to do that.

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