this post was submitted on 27 Oct 2024
59 points (100.0% liked)

Factorio

970 readers
150 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 1 year ago
MODERATORS
 

My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

you are viewing a single comment's thread
view the rest of the comments
[–] TaZ 16 points 2 weeks ago (13 children)

I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I'm stranded there now.

The kicker... My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that's useless... Curious to see what state it's in when I get back!

[–] Deestan 7 points 2 weeks ago (8 children)

Remember you can remote drive trains and tanks :)

[–] TaZ 11 points 2 weeks ago (2 children)

With radar coverage yes, but my power is down so the radars are too!

Next time I'll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to "build" my way back to the rest of the base.

[–] Deestan 6 points 2 weeks ago (1 children)

Oh, right. I think you can still drive half blind with no radar, but if power managed to go out completely I guess it doesn't matter if you can manually drive the train to the station. :)

[–] TaZ 9 points 2 weeks ago (2 children)

Yeah... Also, it won't unload because the inserters need power. Or was a good lesson in failsafe design at least!

What precautions did you take before leaving?

[–] Deestan 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I was very anxious about that scenario, haha.

I made sure the base ran entirely off a huge supply of nuclear power, that currently mined resouece patches still had a lot of fat on them, and cleaned biter based so that the perimeter wall wasn't handling very heavy waves before leaving.

[–] TaZ 6 points 2 weeks ago

I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

But it's fun in a new way; I'm the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn't like risks, so this time I went with a role-playing approach, and it really pays off! When I'm not playing, I'm thinking of my poor engineer stranded on an alien planet, and how I'm going to bring him home again, possibly to a ravaged base...

[–] [email protected] 5 points 2 weeks ago

Single solar panel with a radar not connected to the main power grid. Emergency visibility

[–] Deestan 4 points 2 weeks ago

I realized the cargo landing pad provides radar without power. A remote driven tank with roboport might be able to do some emergency maintenance.

load more comments (5 replies)
load more comments (9 replies)