this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

The Van Gogh scene is amazing, and it made me think that I understand the purpose of the show