this post was submitted on 15 Oct 2024
75 points (98.7% liked)

Satisfactory

1593 readers
33 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Looking for Group?

@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 1 year ago
MODERATORS
75
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/satisfactory
 

Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn't like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 6 points 1 month ago* (last edited 1 month ago) (1 children)

Vertical Bus

Access to the vertical bus is done via vertical stacks of merger's and splitters, a label blueprint keeps the interface organized.

Using floor holes helps create compact access to a vertical lifter.

The top and bottom of the bus are connected with belts that bridge the gap, as well as provide a nice visual indicator of bus activity. For lifters the delete tool will tell you how many items are in a segment to help narrow down issues.

Extensive use of blueprints is necessary in multiplayer to ensure the API is maintained across sessions. It is recommended to have a label on the blueprint with a version number - this will ease refactoring and upgrades later.

Note:

  • You can build out empty floors without putting any bus access by using lifter floor holes which allow for connections of any height, useful for placing spacer floors for future growth. its natural to want to put the mall/hub at the top of the base.
[โ€“] [email protected] 5 points 1 month ago* (last edited 1 month ago)

Mall / Depots

At the top of the Vertical bus is a Mall that provides a industrial storage container for high volume and early game resources, labels showing where every input comes into the bus, and a dimensional depot for late game access. The industrial storage container is attached to the circular bus and acts as a item buffer for the bus itself. A recycling loop threads through smart splitters attached to every organizer to ensure precious resources are not wasted early game.

Here is a side-view of the mall blueprint stamp, note the input and output belts are kept straight for easy future maintenance.