this post was submitted on 12 Jul 2023
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Games are designed like this because too many gamers still subscribe to the extremely flawed "dollars per hour = value" assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better...right?
Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an "achievement" for reaching level 100). Games can have inherent value that isn't tied to how many hours you have to interact with them.
Agree with you, but I don’t think all achievements should be easily accessible.
Reaching level 100 should be an achievement. And I’ll never get it, and that’s ok.
Time sinks are fine if they are reasonable to game play. Majority of the they are not hence time consuming. In Tony Hawk's you run out of stuff to do long before Level 100, then it ends up being a grind.