this post was submitted on 29 Sep 2024
61 points (84.3% liked)
Games
16933 readers
1888 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wish they would instead use it to create NPCs with actual depth and the ability to respond more naturally instead of the same lines over and over
You might be interested in Vaudeville (Steam Store)
It's interesting how this plays. Maybe check some let's plays to get a feel. But this could become a very cool way to interact with games.
Reviews definitely don't paint a good picture of it.
Yeah, game devs apparently did some shit, but that's not the point. Look up some let's play of it and see how you like the interaction.
That's definitely one of the ways it's going to be applied.
The bigger challenge is union negotiations around voice synthesis for those lines, but that will eventually get sorted out.
It won't be dynamic, unless live service, but you'll have significantly more fleshed out NPCs by the next generation of open world games (around 5-6 years from now).
Earlier than that will be somewhat enhanced, but not built from the ground up with it in mind the way the next generation will be.