this post was submitted on 12 Jun 2023
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Starfield
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The skill tree for sure. If they really nail the RPG elements like in Fallout 3 this game is going to have a ton of replayability. Seeing a build where you can just punch people really hard makes me excited. Fallout 4 really lacked that. Choosing traits that can radically affect your playthrough in character creation has sooooo much potential.
Yes! I’m really curious what sort of perks are in the skill tree, and to see how they fit with different traits / backgrounds.