this post was submitted on 14 Sep 2024
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Incremental Games

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A community for lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!

This community is hosted on Incremental Social, a slice of the fediverse by and for Incremental game enthusiasts. Consider checking it out or joining our matrix space!

Check out popular incremental games at galaxy.click!

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Here is the thread to share what mechanics have effected people this time. Incremental game sourced mechanics are recommended, although others are welcome. Remember this is a casual, helpful, and fun discussion that may make you lightheaded.

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[–] [email protected]:443 2 points 2 weeks ago

I've been thinking of how to handle the issue of accessibility of Cavernous II, which is a game in which you are in control of multiple agents and need to find optimal routes to goals using them. After a lot of thought, I concluded that the best way to resolve this would be to abandon the idea of multiple timelines entirely, instead opting for a single timeline where all agents can be controlled. This is rather similar to how most games handle fine-grained control of multiple characters. I don't think this system would work well for the game as it is though since a: such a method would lessen the benefits of existing routes from boosts, forcing one to rewrite routes just to make minor edits b: the routes in cavernous are quite long and this system makes creating routes more time-consuming.

I've also been thinking about the primary mechanic of a somewhat old mobile (non-incremental) game called Robotek, which is choosing a slot machine, pulling it, and then performing actions based on the results. There's a significant amount of luck but also a significant amount of control. I feel like such a mechanic can be transferred rather seamlessly into an incremental context. Dunno Dice has a similar mechanic (the primary difference being that you gain resources instead of taking actions) and I find it to be a fun game.