this post was submitted on 07 Sep 2024
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Retro Gaming
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Maybe I'm being a little harsh.
Their games very much felt like text adventures with a thin graphical veneer on top (some of them even needed you to type iirc), and all the warts that came with those. And even a few early LucasArts games had deaths and failures. I think Loom was the first to really follow a rule they had since that the player can only be stuck, no game over screens.
And fair play to Roberta Williams. Being a woman in the games industry isn't an easy task today, and she was there in the mid 1980s.
@[email protected] she was even there in 1980! Mystery House was the reason Sierra was founded in the first place.