this post was submitted on 05 Sep 2024
679 points (98.7% liked)
Greentext
4594 readers
1499 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
WHY CAN'T YOU JUST SHOW IT???
blame Nintendo and Microsoft, you have to do that to be certified for their platforms.
Actually, this isn't the worst idea. It can be hard to tell what kind of input device the player's using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can't just assume that because a controller's connected the player is going to use it (and lots of games do... much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.
Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you're using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input
GTAV was great for that, I could use KB+M for shooting and stuff, then switch to a controller for driving/flying, which is much easier with analog inputs
But the player will press some button or will use their mouse in the menu anyway.
And you couldn't do that by just interacting the the menu itself? Come on mate, plenty of games switch it on the fly.