this post was submitted on 03 Sep 2024
62 points (100.0% liked)

PC Gaming

8776 readers
452 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 24 points 3 months ago (2 children)

In one segment, I arrive to establish contact with a bunker only to find out everyone inside's been killed—I slink around corners, cautiously search for a laptop, and await whatever butchered everyone to jump out at me—perhaps, if I'm lucky, with an 'ooga booga'. Stalker 2 resists this urge, however, and it just made me even more nervous. This is a trick I imagine the full game's going to use with cruel efficiency, after all, the monsters you can't see are the most frightening.

This is what I love about STALKER, the lonely, desolate and tense moments. Jump scares are great and all, but the atmospheric deserted locations and the constant fear and anticipation is what really sets it apart. Few games do loneliness as well as STALKER.

[–] [email protected] 7 points 3 months ago

Loneliness and dread. Yes plz.

[–] [email protected] 2 points 3 months ago

Ah, thanks. Being on the edge at work and then again while gaming? Nothing for me.